Prophecy
  1. Docs
  2. Games
  3. How Prophecy works

How Prophecy works

From your pick to your payout in four steps, the rooms, and the beta.

On this page

Four steps#

  1. Pick. A game puts tickers in a short race: two in a Ticker Battle, four in a Market Royale, or one ticker two ways in Up or Down. You pick who you think finishes ahead.
  2. Your payout locks. Before you're in, you see exactly what a win pays. The moment you're in, it's fixed, and the money to pay it is set aside before the race starts.
  3. Lights out. Picks close just before the start, and the race runs on live prices, second by second.
  4. The result. The biggest move from start to finish wins. Win, and you're paid what you were shown. A dead heat or a finish too close to call is called off: your money back, fee too.

A losing pick gets $0. There's nothing else to lose: no leverage, no liquidation, and nothing owed after a race.

Go deeper#

The rooms#

Every game runs in one of three rooms, each with its own tickers, stakes and pace.

  • The floor: the majors and stock perpetuals.
  • High roller: bigger stakes, longer races, and index and commodity perpetuals too.
  • The meme room: memes only.

Today: the testnet beta#

Everything on the beta is played with test money on a test network. Test money is free in the arena and has no value. Log in with an email, a social account or a wallet. There's no gas to pay and no network to switch.

Real money comes with mainnet.